Thursday 31 March 2016

Sci-Fi Rendered Ship!


For our Final Task, I have to created a Sci-Fi Rendered Ship.



The theme I am going for is a more Queen Beatle Space Ship.


Here are the rough sketches:



Final Design of rough sketchs:


Starting to 3D Model my Queen Beatle Ship:

I went with the theme of a Queen Bug Ship because I thought it would be really cool to design something challenging.

I started using the cylinder primitive and just stretched it to the right and started making a  tear shape. I then extruded the face of that object and made 2 wings coming out of the back. I also extruded 2 faces on the side and rotated it and rescaled it to make it look like wings.
I kept the triangle in the middle because I wanted to give the spaceship a more bug feeling.


Continuing modelling the spaceship, I just kept extruding different faces outwards and shaping it into wings, I then went crazy and experimented with making the spaceship twice as better. After all that, I just added 2 cylinders at the bottom of the spaceship to give my spaceship boosters!

Last of all, I just added fangs to the queen mother ship so the spaceship has more added elements of an insect.


Rendering the Queen Spaceship & Adding Lighting:

Queen Spaceship with Lighting:(Front)


Queen Spaceship with Lighting:(Side)


Queen Spaceship with Lighting:(Back)





Coloured Finished Spaceship:



In conclusion, this whole project was interesting, creating the 3D model was really easy to do because when I modelled it I kept it very simple, but eye catching and it stuck to my theme and idea I was going for. In the end, it paid of when I was painting over it in Photoshop. It took me a while to figure out how add lighting in the scene and render the whole spaceship. I chose the colour of Purple because I wanted it to represent a mother ship and I thought that purple tones will suit the whole theme I was going for. I then added a name called 'Queen B' because I wanted to give this Queen Ship a special name since this ship is the Boss ship.

Overall, it was really engaging because the process in making this was different and I know no how to colour over a 3D rendered ship and it is another way of creating a good concept idea in a different visual form.

Futuristic Weapon Design


FUTURISTIC WEAPON

For this assignment, I had to draw a Futuristic weapon and the theme I am going for is a Futuristic sniper rifle.


Here are a few sketches:


Final Sketch:


Final Design:

This weapon is a combination of a Halo Sight with 2 scopes built in. It also has its own automatic refill of ammo. The buttons underneath the sniper have different triggers that activate different modes. For example, if the player clicks the 2nd button from the left that will trigger the scope.


In conclusion, this was a pretty fun task to design and I really liked creating this weapon. I really like the red and grey combination because it makes the gun more realistic and shiny. I added a text saying ' M.T SNIPER' because it is a sniper combined with a knife manufactured from that company and I thought it was a good idea.


Tuesday 29 March 2016

Speed Painting!






Color Theory Yoda Style!


COLOR THEORY YODA!

This task was to colour in both yoda's using the colour theory. This means using colour to create mood and guide the viewers eye to the important parts of a scene or image


 Colour Theory Wheel Reference:

Before Using Colour Theory:


After Colour Theory:


In conclusion, this was a fun task to do and now I understand how to create focus points by using colour when colouring my own drawings.

Monday 28 March 2016

Insectoid Creature Character Design!

INSECTOID CREATURE

For this assignment, I have to create an Insectoid Creature that will be ready to be 3D modelled. The theme for my Creature will be a Mummified Insect. 


Here are a few rough sketches:



This was my favourite sketch.



Here is my Final Design that I decided to go for. It is a mummified Insect with 4 legs. The ears with the ball at the end is its eyes. I decided not to put the eyes on his main face because I wanted to keep that mummified look clean.



In conclusion, It took me quite a while to understand and draw the 3/4 view but was really fun to draw. I liked this overal theme especially the color combinations work really well. Throughout, my thought process I decided to think of the color scheme for my insect and so I decided to go for a rotten mummified look by using Black, White and different shades of red because it will shows the insect side more clearer. Overall, this was a fun task and I enjoyed creating this creature and I understand how to draw 3/4 angle.




Thursday 24 March 2016

Skeleton and Muscles - Understanding Anatomy of the Human Body


Anatomy of a Skeleton!

For this assignment, I had to understand and analyse the mechanics of the body in order to understand posing and movement.

Using this amazing reference of a 3D skeleton Model. I started to draw out and sketch the skeleton Front, Back and Side.



Here is the Skeleton I drew and I labeled all the key parts of the Skeleton. I also included a few extra parts; Arcuate, Calcaneus, Head of Fumur and Ischium.


Next, I started to explain what joints are in the Human Body. We have 6 Joints; Hinge, Ball and Socket, Saddle, Plane, Ellipsoid and Pivot


In conclusion, after drawing the human skeleton I have learnt the main parts that make up the Human Body. I also started to understand how to draw the skeleton and have a brief understanding of the whole anatomy.

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ANATOMY OF MUSCLES!

For this assignment, I had to draw out the muscles inside the Human Body and Label the key parts in order to understand how muscles work.


Here is my reference to understanding where the muscles are inside the Human Body.




Here is a few rough sketches of muscles  in different parts of the body. I also labeled the main parts and a few extra parts that interested me.


Here is the Final Front and Back of the Human Body. I highlighted some of the text in Light blue to represent the main muscle parts of the Human Body. I also added extra parts because I wanted to give it more detail and I found it interesting.


In conclusion, throughout this whole task of sketching, drawing and labelling and understanding the muscle main parts and main parts of the Human body, I learnt quite a lot and I now have a better understanding on how the Human Body moves and I can use that to implement it into my Drawings or Models and give my character a realistic pose. 

Using Value To Create Form Part 2


USING VALUE TO CREATE FORM PART 2


For this assignment, I had to create 4 different values to create dynamic forms. I used the colour pallet to colour in the mech example, I then duplicated it 4 times but every time I would change the colour levels making it lighter and lighter.